wip: animals

This commit is contained in:
Swrup 2023-07-09 22:11:21 +02:00
parent acb2342081
commit e7fb6a70a0
8 changed files with 147 additions and 38 deletions

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@ -1,4 +1,4 @@
version=0.24.1
version=0.25.1
assignment-operator=end-line
break-cases=fit
break-fun-decl=wrap

62
src/animal.ml Normal file
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@ -0,0 +1,62 @@
type fairy =
{ mana : int
; pos : Map.position
}
type t =
| Sheep of { pos : Map.position }
| Fairy of fairy
let pp fmt = function
| Sheep o -> Format.fprintf fmt "Sheep: %a" Map.pp_position o.pos
| Fairy o ->
Format.fprintf fmt "Fairy : mana = %d, %a" o.mana Map.pp_position o.pos
let make_sheep ~x ~y =
Sheep
{ pos =
Map.
{ x; y; offset_x = 0.; offset_y = 0.; dir = Obj.magic (x * y mod 4) }
}
let make_fairy ~x ~y =
{ mana = 1; pos = Map.{ x; y; offset_x = 0.; offset_y = 0.; dir = Down } }
let pos = function Sheep o -> o.pos | Fairy o -> o.pos
let set_pos pos = function
| Sheep _o -> Sheep { pos }
| Fairy o -> Fairy { o with pos }
module Herd = struct
(* ... or just use a mutable state and a hashtbl? *)
module IntMap = Stdlib.Map.Make (struct
type t = int
let compare = Int.compare
end)
type nonrec t = t IntMap.t
let find_opt = IntMap.find_opt
let update = IntMap.update
let iter = IntMap.iter
let init map =
List.init 50 (fun _i ->
let x = Random.int map.width in
let y = Random.int map.height in
(x, y) )
|> List.filter (fun (x, y) -> Map.get_tile_kind ~x ~y map = Grass)
|> List.mapi (fun i (x, y) -> (i, make_sheep ~x ~y))
|> List.to_seq |> IntMap.of_seq
let pp fmt o =
Format.fprintf fmt "[%a]"
(Format.pp_print_list
~pp_sep:(fun _fmt () -> Format.pp_print_string fmt "; ")
pp )
(IntMap.to_seq o |> List.of_seq |> List.map snd)
end

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@ -45,7 +45,7 @@
(library
(name shared)
(modules log map network state time)
(modules animal log map network state time)
(libraries))
(rule

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@ -43,6 +43,7 @@ let get request =
; "papy_up"
; "water"
; "wheat"
; "sheep"
]
in

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@ -53,6 +53,8 @@ let water = C2d.image_src_of_el (get_el "water")
let wheat = C2d.image_src_of_el (get_el "wheat")
let sheep = C2d.image_src_of_el (get_el "sheep")
let draw_canvas =
let offset_conv =
let m = float_of_int @@ (tile_size / 2) in
@ -66,14 +68,16 @@ let draw_canvas =
let open State in
(* TODO: it could be possible to optimize starting/ending index by looking at the offset *)
for x = -2 to tiles_per_w + 1 do
let map_x = x + state.player_pos.x - half_tiles_per_w in
let map_x = x + state.player.pos.x - half_tiles_per_w in
let tile_x =
float_of_int ((x * tile_size) + orig_x) +. offset_conv state.offset_x
float_of_int ((x * tile_size) + orig_x)
+. offset_conv state.player.pos.offset_x
in
for y = -2 to tiles_per_h + 1 do
let map_y = y + state.player_pos.y - half_tiles_per_h in
let map_y = y + state.player.pos.y - half_tiles_per_h in
let tile_y =
float_of_int ((y * tile_size) + orig_y) +. offset_conv state.offset_y
float_of_int ((y * tile_size) + orig_y)
+. offset_conv state.player.pos.offset_y
in
let tile_img =
match Map.get_tile_kind ~x:map_x ~y:map_y state.map with
@ -82,11 +86,18 @@ let draw_canvas =
| Black -> water
| Wheat -> wheat
in
C2d.draw_image context tile_img ~x:tile_x ~y:tile_y
C2d.draw_image context tile_img ~x:tile_x ~y:tile_y;
(* TODO *)
Herd.iter
(fun _v k ->
let pos = Animal.pos k in
if pos.x = map_x && pos.y = map_y then
C2d.draw_image context sheep ~x:tile_x ~y:tile_y )
state.animals
done
done;
let papy =
match state.player_pos.dir with
match state.player.pos.dir with
| Left -> papy_left
| Right -> papy_right
| Down -> papy_down
@ -98,7 +109,7 @@ let draw_topbar state =
(* draw mana level *)
let mana_lvl = Jv.get Jv.global "mana_lvl" in
Jv.set mana_lvl "innerHTML"
(Jv.of_string @@ string_of_int state.Shared.State.mana);
(Jv.of_string @@ string_of_int state.Shared.State.player.mana);
(* draw wheat level *)
let wheat_lvl = Jv.get Jv.global "wheat_lvl" in
Jv.set wheat_lvl "innerHTML" (Jv.of_string @@ string_of_int state.wheat)
@ -121,7 +132,8 @@ let send_action state = function
end
*)
(* actions we want to send to the server *)
| (State.Move_offset _ | Move _ | Meditate | Plant_wheat) as action -> (
| (State.Move_offset _ | Move _ | Animal_move _ | Meditate | Plant_wheat) as
action -> (
match State.check_action state action with
| Error e ->
(* TODO: display this in the window *)

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@ -30,14 +30,24 @@ let pp_background fmt b =
in
Format.pp_print_string fmt s
type position =
type simple_position =
{ x : int
; y : int
; dir : dir
}
type position =
{ x : int
; y : int
; offset_x : float
; offset_y : float
; dir : dir
}
let pp_position fmt p =
Format.fprintf fmt "(x = %d; y = %d; dir = %a)" p.x p.y pp_dir p.dir
Format.fprintf fmt
"(x = %d; y = %d; offset_x = %03f; offset_y = %03f; dir = %a)" p.x p.y
p.offset_x p.offset_y pp_dir p.dir
type t =
{ tiles : background array array

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@ -37,22 +37,21 @@ end = struct
else (x, y', None)
end
module Herd = Animal.Herd
type t =
{ map : Map.t
; mana : int
; wheat : int
; player_pos : Map.position
; offset_x : float
; offset_y : float
; player : Animal.fairy
; animals : Herd.t
}
let init () =
{ map = Map.init ()
; mana = 0
let map = Map.init () in
{ map
; wheat = 0
; player_pos = { x = 0; y = 0; dir = Down }
; offset_x = 0.
; offset_y = 0.
; player = Animal.make_fairy ~x:0 ~y:0
; animals = Herd.init map
}
type action =
@ -60,6 +59,7 @@ type action =
(* TODO some action do not needs to be checked by server *)
| Move_offset of Map.dir
| Move of Map.dir
| Animal_move of int * Map.dir
| Plant_wheat
(* TODO: we don't need dir so we should change the type of Map.position *)
@ -67,6 +67,7 @@ type action =
type action' =
| Add_mana of int
| Set_player_position of Map.position
| Set_animal_position of (int * Map.position)
| Set_offset of float * float
| Plant_wheat of int * int
@ -74,12 +75,16 @@ let pp_action fmt = function
| Meditate -> Format.pp_print_string fmt "Meditate"
| Move_offset dir -> Format.fprintf fmt "Move_offset %a" Map.pp_dir dir
| Move dir -> Format.fprintf fmt "Move %a" Map.pp_dir dir
| Animal_move (id, dir) ->
Format.fprintf fmt "Animal_move %d %a" id Map.pp_dir dir
| Plant_wheat -> Format.fprintf fmt "Plant_wheat"
let pp_action' fmt = function
| Add_mana n -> Format.fprintf fmt "Add_mana %d" n
| Set_player_position pos ->
Format.fprintf fmt "Set_player_position (%a)" Map.pp_position pos
| Set_animal_position (id, pos) ->
Format.fprintf fmt "Set_animal_position (%d,%a)" id Map.pp_position pos
| Set_offset (x, y) -> Format.fprintf fmt "Set_offset (%f, %f)" x y
| Plant_wheat (x, y) -> Format.fprintf fmt "Plant_wheat (%d, %d)" x y
@ -87,20 +92,28 @@ let plant_wheat_cost = 10
let rec check_action state = function
| Meditate ->
if state.mana < 99 then Ok [ Add_mana 1 ] else Error "maximum mana"
if state.player.mana < 99 then Ok [ Add_mana 1 ] else Error "maximum mana"
| Move dir -> (
match Map.check_move state.map state.player_pos dir with
match Map.check_move state.map state.player.pos dir with
| Error _e as error -> error
| Ok pos -> Ok [ Set_player_position pos ] )
| Animal_move (id, dir) -> (
match Herd.find_opt id state.animals with
| None -> Error (Format.sprintf "unknown animal id: %d" id)
| Some animal -> (
match Map.check_move state.map (Animal.pos animal) dir with
| Error _e as error -> error
| Ok pos -> Ok [ Set_animal_position (id, pos) ] ) )
| Move_offset dir ->
if dir <> state.player_pos.dir then
Ok [ Set_player_position { state.player_pos with dir } ]
if dir <> state.player.pos.dir then
Ok [ Set_player_position { state.player.pos with dir } ]
else
let offset_x, offset_y, dir' =
Offset.check_move ~x:state.offset_x ~y:state.offset_y dir
Offset.check_move ~x:state.player.pos.offset_x
~y:state.player.pos.offset_y dir
in
let offset_action =
[ Set_player_position { state.player_pos with dir }
[ Set_player_position { state.player.pos with dir }
; Set_offset (offset_x, offset_y)
]
in
@ -114,7 +127,7 @@ let rec check_action state = function
end
end
| Plant_wheat -> (
let { Map.x; y; dir } = state.player_pos in
let { Map.x; y; dir; _ } = state.player.pos in
let x, y =
match dir with
| Down -> (x, y + 1)
@ -127,16 +140,27 @@ let rec check_action state = function
| Water -> Error "can't plant wheat in water !"
| Wheat -> Error "there's already some wheat there !"
| Grass ->
if state.mana >= plant_wheat_cost then Ok [ Plant_wheat (x, y) ]
if state.player.mana >= plant_wheat_cost then Ok [ Plant_wheat (x, y) ]
else Error "not enough mana..." )
let perform_action state = function
| Add_mana n -> { state with mana = state.mana + n }
| Set_player_position player_pos -> { state with player_pos }
| Set_offset (offset_x, offset_y) -> { state with offset_x; offset_y }
| Add_mana n ->
{ state with player = { state.player with mana = state.player.mana + n } }
| Set_player_position pos -> { state with player = { state.player with pos } }
| Set_animal_position (id, pos) ->
{ state with
animals = Herd.update id (Option.map (Animal.set_pos pos)) state.animals
}
| Set_offset (offset_x, offset_y) ->
{ state with
player =
{ state.player with pos = { state.player.pos with offset_x; offset_y } }
}
| Plant_wheat (x, y) ->
state.map.tiles.(x).(y) <- Map.Wheat;
{ state with mana = state.mana - plant_wheat_cost }
{ state with
player = { state.player with mana = state.player.mana - plant_wheat_cost }
}
let auto_update state =
let state =
@ -145,12 +169,12 @@ let auto_update state =
| Ok actions -> List.fold_left perform_action state actions
in
let count_wheat = Map.count_wheat state.map.tiles in
(* TODO simulate animals *)
{ state with wheat = state.wheat + count_wheat }
let auto_update_rate = Time.mk_s 1
let pp fmt { mana; wheat; player_pos; map; offset_x; offset_y } =
let bg = Map.get_tile_kind ~x:player_pos.x ~y:player_pos.y map in
Format.fprintf fmt
"mana = %d; wheat = %d; player_pos = %a; %a; offset_x = %f; offset_y = %f"
mana wheat Map.pp_position player_pos Map.pp_background bg offset_x offset_y
let pp fmt { wheat; player; map; animals } =
let bg = Map.get_tile_kind ~x:player.pos.x ~y:player.pos.y map in
Format.fprintf fmt "wheat = %d; player = %a; %a; animals = %a" wheat Animal.pp
(Fairy player) Map.pp_background bg Herd.pp animals